Aspin Park Academy

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Wetherby Road, Knaresborough, North Yorkshire, HG5 8LQ

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Aspin Park Academy

Our Seeds to Success... TEAM, show care, respect, keep everyone safe, learn

Computing 

Our Computing Flow Chart outlines key aspects of computing teaching and learning in KS1 and KS2 at Aspin Park Academy.

Our computing progression document.

 

Pedagogical Approach 

 
We‘sow the seed’by introducing a new skill, vocabulary, or new area of technology. 

We‘engage’the children through the fun challenges in each computing lesson which allow them to predict, investigate and modify. We engage children in computing by encouraging them to use technology to share their learning across the curriculum in creative ways.  

We‘develop’the children’s skills each lesson through revisiting and exploring progressive skills to build on prior learning. We provide regular opportunities for independent free play to explore and apply new skills using technology. Modelling is also a key part of developing the children’s understanding of computing. We model the vocabulary in context to help children build up the meaning of computing vocabulary.  

We‘harvest’computing by providing our children with the opportunity to showcase work securely on Purple Mash and create their own games using coding skills they have learnt. 

 

Intent 

At Aspin Park Academy we strive to deliver a high-quality computing curriculum which places technology and e-safety at thecentreofeveryday school life. We provide children with regular opportunities to make informedchoices that support their learning across all subjects, making it more meaningful.​ We believe that children should express themselvesand develop their ideasusingtechnology, to embed learning and make it more accessible.  

Weendeavourto ensure that children are confident, proactive and proficient when using technology.Children are taught progressive skills to apply to different areas of technology. 

Our computing curriculum provides the foundations for all children to become globally aware and equipped with the appropriate skills for future life to be ready for the ever-changing digital world. 

 

Implementation 

As a school, we have chosen the Purple Mash Computing Scheme of Work from Reception to Year 6. The scheme of work supports our teachers in delivering fun and engaging lessons which help to raise standards and allow all pupils to achieve to their full potential. We are confident that the scheme of work more than adequately meets the national vision for Computing. It provides immense flexibility and strong cross-curricular links. Furthermore, it gives excellent supporting material for less confident teachers. 

 

Impact 

The impact is that our children understand how to stay safe online and what to do if they have any concerns. We embed technology and its importance in all that we do which enables our children to understand the positive impact it can have on their learning, development and well-being.  

Every child receives their own log in for purple mash to use during computing lessons at school. You can access purple mash from home to explore and consolidate your learning. 

Here is what our children say about Computing

"It is really fun and we really enjoy the music making in Purple Mash"
"If we ever didn't feel safe using technology at school we would always tell a trusted adult"
''I like when we made our own games''

 

Books 

Here are some books which have an element of computing or e-safety in them to support children with their understanding of this.  

E-safety  

Go wise

 

 

At Aspin Park Academy we are looking forward to taking part in Safer Internet Day 2024. Safer Internet Day takes place in February of each year to raise awareness of a safer and better internet for all, and especially for children and young people. The theme this year is ''Together for a better internet''.